All players must review these rules prior to the start of the event. A Tournament director will be available to clarify any questions.

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    Classic Ten’s Partners Euchre Rules

    1. First and foremost there must not be table talk or gestures during the game. “Table talk” - Saying anything that may reveal information about your hand or to indicate how your partner should play or to prevent or advise your partner from making a possible mistake.  In the bidding process you must keep your bids consistent.  Please do not vary from hand to hand saying something different in hands during a game, such as pass or I pass, pick it up, I order, that's trump or other similar phrases. Players who are not consistent or are habitually using different phrases when passing, ordering or making trump will be given a reminder that this practice is not allowed.  Further violation will result in points being assessed against the violating team. 
    2. Beginning each new game, cards are dealt in rotation with player receiving 1st Jack will deal 1st hand of a new game. Dealer must offer the player to his right an opportunity to cut the deck before each deal.  A blank card will be used so as the bottom card of the deck is not visible.  Any exposed card during the deal is a misdeal and another deal must take place.  All cards are to remain on the table until deal is completed. Dealing 2 or 3 cards to each player on first round and completing each players hand on second round is acceptable. Single card dealing is also acceptable. What ever method is used on each players' first deal of any game must not be altered or changed until the start of the next game.
    3. There is NO requirement to have a trump to make trump.  A hand with no ace, no face or no trump must be played. When the dealer is ordered or picks the up card he or she will announce that suit to all at the table.  If the dealer turns the up card down he will place it at the bottom of the deck partially showing the suit turned.  Players naming suit as trump in the 2nd round of bidding are expected to say just the SUIT NAME he or she is making trump. After suit is named then this card must be buried in the remaining deck so it is no longer visible. Previously quitted tricks once turned over and the next lead has began cannot be examined by anyone except the TD. Unsubstantiated claims of reneging are penalized 2 points.
    4. A trump cube is provided and it is the dealers’ responsibility to place the correct suit face up on the cube after trump has been established.  The trump cube must be left on the table and only set after trump is established. It is acceptable to inform the dealer to show the correct suit on the cube. 
    5. Game is over when one team reaches 10 (ten) points or more. Teams may count all points beyond 10 if for example a lone was attempted at 9 points and was successful. The record would show the win was 13 to 8 as an example.
    6. Any player may order the "up card" to the dealer, going alone if he or she so wishes. Lone hand must be included in the order such as "I order and play alone" or "pick it up and I'll play alone" If no declaration as to “Going Alone” when trump is made then all four players will play the hand out.  Dealer going alone must declare when he/she picks the "up card".  No leads until dealer has discarded.  During 2nd time around to make trump, declaration of going alone must be made when making trump.  When a lone hand has been declared the non-playing partner will shove his cards straight across the table to his/her partner. The kitty must remain face down on the table. Non playing partner may take in tricks. There must be no talking during the play of a lone hand or hand is forfeited.
    7. Cards are not thrown into a heap in the middle of the table but rather played on the edges of an imaginary box on the table.  This will leave no doubt as to who played what.
    8. If trump is not made 2nd time around, deal is passed, no extra deals, no points to either team. Tricks may be taken in by either player. Tricks taken in must be turned face down and not to be examined by anyone.
    9. A player who mistakenly plays on his/her partner’s lone hand, the lone hand is forfeited and hand is played out with all 4 players, 1 or 2 points can be made or 2 points if euchred.
    10. A Card Laid is a Card Played and cannot be retrieved, if this results in a renege by the defenders, hand is over and full points in favor on the non-offending team.  If a renege occurs during a lone hand full points are awarded to the non-offending team. If the team attempting to make their point reneges, hand is over no points are to be awarded, however full attainable points are awarded to opposition. Avoid controversy PLAY OUT ALL TRICKS AT ALL TIMES.
    11. PENALTY CARD APPLICATION; PENALTY CARD APPLICATION; An exposed card during play must remain face up on the table and played at 1st legal opportunity. A lead out of turn would also be considered as an exposed card. Because the card has been exposed it no longer has any value, it cannot win any trick.
    12. Leading out of turn, Out of turn lead must be called before a 2nd player plays on "an out of turn lead" otherwise lead will stand. No penalty if lead out of turn occurs in 5th lead. Penalty Card Application.
    13. Bidding out of turn (except Pass), that player and also his partner forfeit the right to make trump in that hand, in both 1st and 2nd round of bidding.  This must be called before a 2nd player bids otherwise out of turn bid stands. Non offending team may accept the out of turn bid at their peril.
    14. Renege, by either side on any tricks hand is forfieted, full points attainable for either team, if by the defensive team then full attainable points for either team, if by defensive team then full attainable points to the offensive team they could have earned. If by the offensive team then defensive team are entitled to full attainable points they could have earned.
    15. Scorecards, Team captains are to act as scorekeepers for their team. Circle the points on the scorecard as they are achieved. Cross out hand numbers as there are played. Each card has a place for both team captains to sign. Scorecards are to be handed in by the sitting team (N - S). Other copy is to be held by the (E - W) team. Once scorecards are signed they cannot be changed except by the TD.

Progressive Euchre Rules

  1. First and foremost there must be no table talk or gestures during the game. “Table talk” - Saying anything that may reveal information about your hand, attempt to indicate how your partner should play or to prevent or advise your partner from making a possible mistake is Table Talk.  Players naming suit as trump in the 2nd round of bidding are expected to say just the SUIT NAME he or she is making trump. When the dealer is ordered or picks the up card he or she will announce that suit to all at the table.  If the dealer turns the up card down he will place it at the bottom of the deck partially showing the suit turned.  After suit is named then this card must be buried in the remaining deck so it is no longer visible. 
  2. Beginning each new game, cards are dealt in rotation with player receiving the 1st Jack will deal 1st hand each new game.  The cards must be offered for a cut to the player to the right of the dealer. A blank card will be used so as the bottom card of the deck is not visible.  Any exposed card during the deal is a misdeal and another deal must take place.  All cards are to remain on the table until deal is completed.
  3. First Game, partners are by mutual consent, Games 2 – 10 are as per moving procedure, Dealing 2 or 3 cards to each player on first round and completing each players hand on second round is acceptable. Single card dealing is also acceptable. Whatever method is used on each player’s first deal of any game must not be altered or changed until the start of the next game.
  4. You need not have trump in your hand to pick, order the up card or to make trump. A hand with no ace face or trump must be played. Any player may order the "up card" to the dealer, going alone if he or she so wishes. Lone hand must be included in the order such as "I order and play alone" or "pick it up and I'll play alone" If no declaration as to “Going Alone” when trump is made then all four players will play the hand out.  Dealer going alone must declare when he/she picks the "up card".  No leads until dealer has discarded.  During 2nd time around to make trump, declaration of going alone must be made when making trump, example: hearts alone.  After a lone hand has been declared the non-playing partner will shove his cards straight across the table to his/her partner. The kitty must remain face down on the table. Non playing partner may take in tricks. There must be no talking during the play of a lone hand or hand is forfeited.  
  5. Cards are not thrown into a heap in the middle of the table but rather played on the edges of an imaginary box on the table.  This will leave no doubt as to who played what. 
  6. Previously quitted tricks once turned over and the next lead has began cannot be examined by anyone except the TD. Unsubstantiated claims of reneging are penalized 2 points.
  7. A trump cube is provided and it is the dealers’ responsibility to place the correct suit face up on the cube after trump has been established.  The trump cube must be left on the table and only set after trump is established. It is acceptable to inform the dealer to show the correct suit on the cube. 
  8. Tricks may be taken in by either player. A player who mistakenly plays on his/her partner’s lone hand, lone hand is forfeited and hand is played out with all 4 players, 1 or 2 points can be made or 2 points if euchred.
  9. A Card Laid is a Card Played and cannot be retrieved, if this results in a renege by the defenders, hand is over and full points in favor on the non-offending team.  If a renege occurs during a lone hand full points are awarded to the non-offending team. If the team attempting to make their point reneges, hand is over no points are to be awarded, however full attainable points are awarded to opposition. Avoid controversy PLAY OUT ALL TRICKS AT ALL TIMES.
  10. PENALTY CARD APPLICATION;An exposed card during play must remain face up on the table and played at 1st legal opportunity. A lead out of turn would also be considered as an exposed card. Because the card has been exposed it no longer has any value, it cannot win any trick.
  11. Leading out of turn, Out of turn lead must be called before a 2nd player plays on "an out of turn lead" otherwise lead will stand. No penalty if lead out of turn occurs in 5th lead. Penalty Card Application.
  12. Bidding out of turn (except Pass), that player and also his partner forfeit the right to make trump in that hand, in both 1st and 2nd round of bidding.  This must be called before a 2nd player bids otherwise out of turn bid stands. Non offending team may accept the out of turn bid at their peril.
  13. Renege, by either side on any tricks hand is forfieted, full points attainable for either team, if by the defensive team then full attainable points for either team, if by defensive team then full attainable points to the offensive team they could have earned. If by the offensive team then defensive team are entitled to full attainable points they could have earned.
  14. Scorecards, each hand is recorded of points earned in the place provided, no points is indicated by X. Corrections in boxes 1 - 8 must be initialed.  Each player will score their own card and must confer with their partner points earned at the completion of the 8th hand.  Partners must agree on points earned for the game just completed.  After agreeing on their scores, cards will be exchanged with one player from the opposition who after checking totals will initial the card as correct without alterations to boxes 1 thru 8 unless initialed by an opponent of that game. Altered cards or cards not initialed are subject to disqualification. Once cards are initialed they cannot be changed except addition errors found by the player or the TD.

Scoring
        a) 5 points -- for Lone Hand   4 points to partner of Lone Hand
        b) 3 points -- to opponents for euchre of Lone Hand
        c) 2 points -- 5 tricks taken in
        d) 1 point   -- 3 or 4 tricks taken in
        e) 2 points  -- if euchred

Prize Awards- Ties are combined then split equally