All players must review these rules prior to the start of the event. A Tournament director will be available to clarify any questions.

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Classic Ten’s Partners Euchre Rules

Scorecards, Team captains are to act as scorekeepers for their team. Circle the points on the scorecard as they are achieved. Cross-out hand numbers as there are played. Circle final score by circling the applicable written number, Ten, Eleven, Twelve or Thirteen. Draw a line thru the unused numbers, eg; After a 10 point win the 11, 12, 13 must have a line thru them. The same applies to the losers side of the scorecard. Both team captains are required to sign the official scorecard. Scorecards are to be handed in by the sitting team (N - S). The other copy is to be held by the (E - W) team. Team Captains are reminded that once scorecards are signed they cannot be changed except by the TD. Highest scores circled must be identical to written score that was circled. If they differ the lower score will be be used as the final score.

 

Progressive Euchre Rules

  1. First and foremost there must be no table talk or gestures during the game. “Table talk” - Saying anything that may reveal information about your hand, attempt to indicate how your partner should play or to prevent or advise your partner from making a possible mistake.  Players naming suit as trump in the 2nd round of bidding are expected to say just the SUIT NAME he or she is making trump. When the dealer is ordered or picks the up card he or she will announce that suit to all at the table.  If the dealer turns the up card down he will place it at the bottom of the deck partially showing the suit turned.  After suit is named then this card must be buried in the remaining deck so it is no longer visible. 
  2. Beginning each new game, cards are dealt in rotation with player receiving the 1st Jack will deal 1st hand each new game.  The cards must be offered for a cut to the player to the right of the dealer. A blank card will be used so as the bottom card of the deck is not visible.  Any exposed card during the deal is a misdeal and another deal must take place.  All cards are to remain on the table until deal is completed.
  3. First Game, partners are by mutual consent, Games 2 - last game are as per moving procedure, Dealing 2 or 3 cards to each player on first round and completing each players hand on second round is acceptable. Single card dealing is also acceptable. Whatever method is used on each player’s first deal of any game must not be altered or changed until the start of the next game.
  4. There is NO requirement to have a trump to make trump.  A hand with no ace, no face or no trump must be played. When the dealer is ordered or picks the up card he or she will announce that suit to all at the table.  If the dealer turns the up card down he will place it at the bottom of the deck partially showing the suit turned.  Players naming suit as trump in the 2nd round of bidding are expected to say just the SUIT NAME he or she is making trump. After suit is named then this card must be buried in the remaining deck so it is no longer visible. Previously quitted tricks once turned over cannot be examined. In a situation that involves a renege one team member from each side will attempt to resolve the issue. If dispute remains the TD will attempt to resolve the issue. Unsubstantiated claims of reneging are penalized 2 points.
  5. A hand with no ace face or trump must be played. Any player may order the "up card" to the dealer, going alone if he or she so wishes. Lone hand must be included in the order such as "I order and play alone" or "pick it up and I'll play alone" If no declaration as to “Going Alone” when trump is made then all four players will play the hand out.  Dealer going alone must declare when he/she picks the "up card".  No leads until dealer has discarded, penalty card application could be imposed to any such lead.
  6. During 2nd time around to make trump, declaration of going alone must be made when making trump, example: hearts alone.  When a lone hand has been declared the non-playing partner will shove his cards straight across the table to his/her partner. A player who mistakenly plays on his/her partner’s lone hand, lone hand is forfeited and hand is played out with all 4 players, 1 or 2 points can be made or 2 points if euchred. The kitty must remain face down on the table. Non playing partner may take in tricks. There must be no talking during the play of a lone hand. Bidding teams or opposition could be awarded the full points they are entitled to.  
  7. Cards are not thrown into a heap in the middle of the table but rather played on the edges of an imaginary box on the table.  This will leave no doubt as to who played what. 
  8. Tricks should be taken in by the player who won the trick. Quitted tricks taken must be turned face down and not to be examined by anyone except as in No. 4
  9. A Card Laid is a Card Played A card may NOT be retrieved if it has been played, should this result in a renege, hand is over and full points in favor on the non-offending team. Avoid controversy PLAY OUT ALL TRICKS AT ALL TIMES.
  10. PENALTY CARD APPLICATION; An exposed card during play must remain face up on the table and played at 1st legal opportunity. A lead out of turn would also be considered as an exposed card.
  11. Leading out of turn, Out of turn lead must be called before a 2nd player plays on "an out of turn lead" otherwise lead will stand. No penalty if lead out of turn occurs in 5th lead. Penalty Card Application.
  12. Bidding out of turn (except Pass), that player and also his partner forfeit the right to make trump in that hand, in both 1st and 2nd round of bidding.  This must be called before a 2nd player bids otherwise out of turn bid stands. Non offending team may accept the out of turn bid at their peril.
  13. Renege, hand is over with full points awarded to the team the violation was against. Unsubstantiated claims of reneging, team is penalized 2 points.
  14. Scorecards, each hand is recorded of points earned in the place provided, no points is indicated by X. Corrections in boxes 1 - 8 must be initialed.  Each player will score their own card and must confer with their partner points earned at the completion of the 8th hand.  Partners must agree on points earned for the game just completed.  After agreeing on their scores, cards will be exchanged with one player from the opposition who after checking totals will initial the card as correct, without alterations to boxes 1 thru 8 unless, initialed by an opponent of that game. Altered cards or cards not initialed are subject to disqualification. Once cards are initialed they cannot be changed except addition errors found by the player and shown to the T

Scoring
        a) 5 points -- for Lone Hand, Circle 5's on all score cards, 4 points to partner of Lone Hand
        b) 3 points -- to opponents for euchre of Lone Hand
        c) 2 points -- 5 tricks taken in
        d) 1 point   -- 3 or 4 tricks taken in
        e) 2 points  -- if euchred

Prize Awards - Ties are combined then split equally

  • 1st Prize Highest score      
  • 2nd Prize 2nd Highest score 
  • 3rd Prize 3rd  Highest Score
  • 4th Prize 4th Highest Score (5th thru 16) $20.00 ea
  • Most Lone hands
  • High Game of Round
  • Perfect Lone Hand Award if Applicable
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